Friday, May 30, 2014

Super Smash Clash 0.4 Beta

It's finally here! I'm expanding the beta size to 400, so go get testing over at the downloads page. You won't be disappointed.

iOS

All my free time is now being dedicated to making a Smash Clash port to iOS. This shouldn't be a problem as Corona SDK allows for me to easily compile to iOS. I just need to sign up as an Apple developer and set up an account at TestFlight.

Physics Changes

From little things like the amount of delay between attacks, to more major things like allowing players to control the direction they fly in when they are hit, the physics in 0.4 has changed the way Smash Clash feels for the better.

Here's a list of the major changes

  • Directional influence (when you're hit, you can change the direction in which you "fly")
  • Gravity has been slightly tweaked
  • Freeze frames added in (when an attack is landed, it causes the animation to freeze for a split second)

Multiplayer

Due to latency, online multiplayer has been removed. Depending on how successful the final product is, Smash Clash may have the funds to have it's own serves built to support this functionality.

Local WiFi Matches

While we are all sad to see the online multiplayer leave, we can now all enjoy the development of local WiFi matches. This is where you and a friend who are connected to the same network, battle each other on separate devices. 0.4 has an early version of this functionality, and mostly everything should be synced up. Bare in mind that this will improve, but in the meantime try it out with a friend and tell me how it works.

New Character

I'm excited to announce the appearance of the nobody other than our cute penguin friend. Still yet to be named, this little guy is fully programmed and ready to fight. (Although, expect touch ups throughout the next few months).


Here's a quick breakdown of some main attacks.

Ice Master:
How to perform: Down + B

The attack traps your opponent momentarily in the ice vortex, and the throws them downwards to the side. It can be used when you feel trapped by multiple enemies, but be careful, if you miss, you are left vulnerable for attack!

Headbutt:
How to perform: Up + A

This is a very powerful which sends your opponent skyward. Although the attack does minimal damage, you can use this to set up for combos or even KO your opponent off the top of the screen. If fully charged, an opponent will find themselves very high up.

Head over to the downloads page to test out all eight attacks!


More particles, smarter particles

I increased the amount of particles, and added new types of particles. The game stabilizes the framerate by fluctuating the amount of particle effects as needed.

Bug fixes

Why are you reading about bug fixes...seriously. Most are gone now, let's just forget about them.

Last but not least...

Quick list of updates
 - Flare's fireballs move faster and are bigger
 - New character added
 - Brown character removed
 - Declares winner in an animated way
 - Character hitboxes improved
 - Better particles
 - new stage
 - New main menu
 - Charge attacks
 - Ledge detection improved
 - Online mode removed due to latency
 - Local WiFi battles in early development
 - iOS support (through Test Flight)
 - Improved character movement
 - Scoring glitch fixed where you sometimes where not given a point for a kill
 - Flare's side A nerfed
 - Flare's neutral A attack animation fixed
 - Flare's flinch animation improved
 - Game camera improved
 - Practice mode
 - Sound effects in the working
 - New menu music
 - Game stabilizes better at low FPS
 - Bug fixes
 - More updates to be posted

If you can't download it, go ahead an watch the promo video!




SMASH CLASH

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