Smash Clash Updates

Download for Android at: https://play.google.com/store/apps/details?id=com.impactgamesstudio.games.supersmashclashapp

1.0
 - Slow down walking animation
 - Jump higher
 - A dodge and air dodge
 - 3 new characters
 - Wavedashing (maybe)
 - Drastically increased acceleration speed when the character starts running
 - Characters won't be able to move/sliding while doing an attack
 - Combos (maybe for some attacks)
 - Jumps be less floaty
 - Make fighters have weight, ie whenever they run into each other, they should stop moving forward, or at least slow down
 - Shorten Penguin's landing animation
 - Attack boost item
 - Final smash
 - Sword
 - Laser gun
 - Missile
 - Speed boost item
 - Jump increase item
 - Size increase/decrease item
 - Invisibility cloak
 - Metal
 - Flame/freezing aura effect item
 - Fix the background when you select a character
 - When going into the vs tab I go to join and then click leave and it freezes
 - Animation for hanging looked glitchy
 - Fade black area on dungeon stage
 - A.I. sometimes get stuck at the side of the stage.
 - Charging attacks in air causes you to float
 - Fixing glitch where sometimes Mr. Puffs launches in the opposite direction from where he's facing when using his side special move (launches out like a rocket)
 - Falling through stage glitch
 - Fixing glitch where certain times the CPU will be stuck in a jump frame even when they are on the ground
 - Improved multiplayer on the same device
 - Allow to choose arrows, dpad or joystick
 - Fixing how certain attacks feel "spammy"
 - More game modes
 - Longer timer
 - Controller UI revamp
 - Allows the player to assign the button position
 - More stages
 - A level editor to make your own levels
 - Turn on and off items
 - Certain things are unlockable

0.4.0
 - Flare's fireballs move faster and are bigger
 - New character added
 - Brown character removed
 - Declares winner in an animated way
 - Character hitboxes improved
 - Better particles
 - 2 unlockable new stages
 - New main menu
 - Charge attacks
 - New item
 - Ledge detection improved
 - Online mode removed due to latency
 - Local WiFi battles in early development
 - iOS support (through Test Flight)
 - Improved character movement
 - Scoring glitch fixed where you sometimes where not given a point for a kill
 - Flare's side A nerfed
 - Flare's neutral A attack animation fixed
 - Flare's flinch animation improved
 - Game camera improved
 - Practice mode
 - Sound effects in the working
 - New menu music
 - Game stabilizes better at low FPS
 - Bug fixes
 - More updates to be posted
0.3.1
 - Score works
 - Winner is declared
 - Ledge glitch fixed 
 - Quick fall (jam joystick down)
 - More particles
 - Up smash glitch fixed
 - Hitboxes bigger due to difficulty of mobile device precision
 - File size SIGNIFICANTLY reduced by using image compressing techniques
 - Beautiful title screen
 - Two player local mode (early version, mostly for tablets)
 - Online mode (early version)
 - Upgrade to Corona's graphics 2.0 engine
 - Reduced lag
 - Runs better on older devices due to the new engine
 - Better credits screen
 - New logo
 - Event match singleplayer mode menu
 - Spawn glitch fixed
 - Jump button position fix
 - Update delivered over Google Play :D
 - Many small bug fixes
0.3
 - Basic Sound effects
 - Camera shake
 - Hit delay
 - Different camera modes
 - Two new characters
 - Mario removed due to copyright
 - New menu
 - Fixed hitbox glitch when playing a second match
 - Hitstun fixed
 - New stage
 - Particles pause when game is paused
 - Improved CPU behavior
 - Easy, medium and hard CPUs
 - New app icon
 - Spinning characters fixed
 - Better loading screen
 - Game loads in less than a second between matches
 - Improved menu transitions
 - Runs faster on older devices
 - Timer pauses with pause button
 - HUD with character icon, HP and points
 - New back button
 - Download through Google Play
 - Music
 - Other glitches
 - Improved stability
0.2.5
 - Computers get off ledge
 - Player marker
 - Fireballs have particles
 - Flinch/hit physics fixed
 - Better hit trails
 - Attacks fixed
 - CPU attack characters on ledges
 - Players don't get stick halfway through one way platforms
 - New app icon
 - Mutliplayer with up to four different devices (in beta)
 - Share with friends button
 - Drop chips while dragging glitch fixed
 - Cancel setting hard key
 - B Button added
 - New attacks
 - Characters spin when attacked with force
 - Fireballs are bigger
 - Goes back to menu when timer depletes
 - Back button on stage select screen fixed
 - Other glitches
 - Improved game stability
0.2
 - Menu sound effects
 - Background camera fixed
 - Flash of light and particle effect when character dies
 - Game camera doesn't move too far away from stage
 - Timer at top of screen
 - All attacks
 - On screen stats
 - Hitboxes
 - Basic mode-type AI (switches between follow and attack mode)
 - Question mark boxes for characters
 - Characters flinch when attacked
 - Damage taken when attacked
 - Local save files
 - Adjust size of controls
 - Credits
 - One person on a ledge at a time
 - Pan during pause
 - Character select for multiplayer
 - Projectiles for characters (ex. fireball)
 - First item
0.1.3.8
- completely new physics engine which allows characters to differ in gravity, speed etc.
- ledges
- button mapping for controls including hard keys for Android (iOS blocks all hard key overrides)
- disable buttons (if you are using a hard key)
- more menu buttons
- button menu animations
- graphic updates
- mutliplayer (very early stages of it)
- better AI (now attack and sort of get off ledges on their own)
- camera more responsive and resemble smash
- a second stage
- one-way platforms
- character select screen
- music for menu and the two stages
- tablet optimization
- works for all phones with various screen sizes
- loading screen to get the game running slightly faster
- app icon
- up attack
- down attack
- bug fixes
- new Mario animations
- slow motion effects
- speed up effects
- hybrid and debug mode accessible from pause menu

0.1.2
- A lot more stable!
- Added ducking and looking up
- Able to exit back to menu
- Starting character select menu
- Pause button works 100%
- All characters are programmed exactly the same
- Starting to work with new graphics created by felipe_9595
- Animations from one screen to another
- Setting up code for local wifi gameplay
- Fixed glitch were app crashes after closing and starting back up

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